Something I took away form this project was the ability to move all the scenes and keep the background in place. I also learned how difficult it was to make each layer move at a different speed and still look good. Finally I learned how to erase little spots in the background and make them disappear.
Thursday, September 25, 2014
Saturday, September 20, 2014
The Chase
The
scope of my project was to create a film that went from point, to point, to
point and told a story all using the six shot system.
First
I started in Pre-Production where we collaborated on our story and drew up our
storyboard. The storyboard was a detailed overview of our film. Next up was
Production where we started filming our story and filmed for about three to
four days . Finally I started Post-production where I edited my video in two days.
Along
the way I learned a lot about having your supplies there everyday. Technically
I learned a lot about filming the different kinds of shots needed in an action
sequence and also how to make short fast cuts on our story when editing our
clips. Professionally I learned about incorporating the group ideas into the
final story. I also learned about how we worked together as a team.
Next
time I would film more transition shots then I think I need because I mess up. Also I would try
to film each shot multiple times in case of mistakes.
I
would have the same amount of close ups as I had this time because I think they
were about half of my film and took up the majority of the time of the video.
I would take some of the collaboration experiences from this project and apply them to other projects. Also I would probably like to have the same group dynamics because my partner and I worked really well together.
Thursday, September 18, 2014
Character Walk
My character isa robot. I designed it as a robot because I wanted something with lots of lines and easy to draw. I also thought it would be easier to upload and make walk.
I had some problems with my characters legs being too big and her dress was hard to animate. I had a couple of keyframes that skipped and went too fast. To create the keyframes I moved the first letup, then down and back. I repeated this step for both legs and copied these keyframes to create the animation across the screen. Then I went back to the dress and pulled it across the screen at a slower pace.
I had some problems with my characters legs being too big and her dress was hard to animate. I had a couple of keyframes that skipped and went too fast. To create the keyframes I moved the first letup, then down and back. I repeated this step for both legs and copied these keyframes to create the animation across the screen. Then I went back to the dress and pulled it across the screen at a slower pace.
I learned about how animating the robot worked. I also learned how to resize the legs and make them move slowly. I had a big problem with the legs and getting them to walk across the screen properly. If I should redo this project I would change the character I drew to make it better looking. I feel like it was mot my best work, but it was better than it could have been.
Post-Critique
First was that my animation had a skip in it when it moved across the screen. The other was that my animation went too fast across the screen. They also said that my legs moved well. I am going to fix this by fixing my keyframes to make them line up better.
INSERT NEW ANIMATION HERE
Thursday, September 4, 2014
Late Again
Sequencing helps the audience understand the movements in a film, It also helps the audience understand how a subject got to where they are from where they were.
Close up of the Face is important in a film because it shows emotion and detail in the face to the audience.
Close up of the hands are important because they show detail and what the character is doing.
Medium shots are important because they don't show a lot of detail, but they still help tell the story.
This medium shot is important because it shows where the charter is and what he is doing.
This over the shoulder shows what the character is doing and also his body in the shot.
Over the shoulder shots are important because they show the character in the shot as well as what they are doing.
Wide shots are important because they establish where the character is and establishes the story.
This wide shot shows where the subject is going and closes the film.
Worm
This is the worm I created, First with Photoshop, Then with After Effects. First in Photoshop I created a grass and sky background then in a new layer I created my worm and then exported it to After Effects. Once in After Effects I added pins to my worm, starched the head, and then made the move in the pins. Then I went to position and moved my worm across the screen. Finally I rendered my worm out and finished my project.
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